

Trait points define your build, but don't get to worried about wasting them. RELATED: No Man's Sky Beyond Review: Grab Some Friends And Milk Some Space Cows

Keep at least 10 of everything on you and re-up every time you go back to town, they will save your life. The consumables that remove status effects also provide a 10 minute resistance to the effect, so it's totally OK to use one before, and then several during, difficult encounters. They are cheap and easily replaced when they run out and they should be used the moment you think you need them, every time. Luckily, there is some Armor that has added bonuses and Traits that apply buffs and increase the stats of your Stamina.Consumables are meant to be used, period. However, it recovers over time if you are not sprinting or rolling. Stamina is needed to execute rolls and for sprinting, so every time you roll, or sprint, your stamina gets depleted.

Players have a stamina gauge that is located at the right-hand screen below the player's health gauge. In conjunction with executing rolls, watching your stamina is very important. Your roll speed will depend on the weight of your Armor - if the weight value is less, you can quickly recover from rolling and possibly execute another roll to dodge incoming attacks or to strike back, but if the weight value is high, you will be performing a "fat roll" that causes your character to slowly recover from rolling. Players are granted the ability to dodge enemy attacks by executing a roll. However, in co-op play, it adds a feature where resting can respawn a fallen ally, and in order to rest at a checkpoint, all players should be present and must be using it at the same time. It also replenishes health, ammo, Dragon Hearts at the cost of respawning all enemies in the area. For both single-player and co-op play, resting will serve as a checkpoint and will be your last spawn location if you die. There are checkpoints scattered in various locations, these checkpoints appear as Crystal Bonfires or Crystals. An onscreen message appears whenever you approach something that can either be interacted with such as examining an item, acquiring an item, or using a mechanic such as crystals/crystal bonfires.Players are granted four quick item slots that can be used by pressing the directional buttons, you can manage these consumable items by going to the items section in the character menu.Pressing down the left will make the character run.The left stick is used to move around while the right stick is for moving the camera.
